Minigames - Lotería

Casa De Cristal, Prototype Complete

I wrote and designed a Lotería minigame for Casa de Cristal. I made sure to keep the design flexible enough to allow for more cards to be created and added to the game without much effort.

The workflow for getting the cards into Unity was pretty simple

1.Fill in a csv with the English & Spanish names and give it a number.

2. Use a tool I created for Unity Editor to import the CSV data and populate a Scriptable Object with the data. Add additional data to Scriptable Objects (References to sprite data)

Minigames - Dominoes

Casa De Cristal, Prototype Complete

I wrote and designed a dominoes minigame for Casa De Cristal. This was a prototype that came about after I realized I could reuse some of the layout code I had been designing for the Loteria minigame, and could implement a tree structure that could hold the data for the domino game logic. In an afternoon or two I had a basic prototype that could showcase the general game logic working, and could show off some other functionality I had working. (like adding dominoes to the hand, and moving the player's hand around the UI)

Experimental Storytelling

Devil Card, Cartomancy Anthology, Released

For this project, I created all of the 3D models and setup the initial scenes in Unity. I did additional programming integrating Ink and transitioning into the scenes.

I was tasked with creating scenes based around some general themes that coincided with the narrative.

Picross Tool for Unity

I created this tool initially for a game jam (please forgive the quick & ill designed UI). The tool exports data into a json file that can be read later (and even hosted online). The rest of my team had to drop out at the last minute, but I decided to continue forward and at least create a prototype picross game that utilized the data from the tool I made! Link to Prototype

Cooking Game

Chaotic Fiesta, Released

I collaborated with a couple other Programmers, a few Artists, a couple musicians, and a narrative designer to create a game in Unity for Unidos Hispanic Heritage Month Jam 2022. Led design and programming on kitchen minigame and additional Ink integration. For this game jam I created a tool that allowed me to easily populate scriptable objects with data from a spreadsheet. I also wrote a simple logic system that allowed us to write Ink tags and have them be associated with the recipe being completed in the game scene.

Fulfilling Customer Orders

Happy Petals Flower Shop, Released

I helped create a system to save and store the flower that was being created in the Bouquet Creation Minigame, and have it be displayed when the game transitioned back to the scene with the dialogue system. I also did general bugfixes and helped create builds.